Change log entry 79872 | |
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Processed by: | goldyn_chyld (2023-10-07 19:11:26 UTC) |
Comment: |
<< review queue entry 74484 - submitted by 'richwarm' >> 1) "a tie-break" appears to have been a wild guess based on a weak grasp of M's definition. https://www.moedict.tw/%E6%B1%BA%E5%8B%9D%E8%B2%A0 2) The examples I found were mostly *not* sports-related. 「降價是吸力、漲價是推力」,市場的鐵律難以打破。不過價格漲跌只是一時的,待消費者習慣新價格後,又會在心裡把商品的「價錢」和「價值感」再重新估量一次,那個時候,或許才是決勝負的關鍵點吧。 "Price cuts attract, price hikes repel." This is an iron rule of the marketplace which is hard to buck. But a price change takes place at a particular moment in time, and once consumers get used to the new price they will mentally reappraise the relationship between a product's price and its perceived value. Perhaps that is the moment which is really crucial to its success or failure. 由於唱片庫存有限,推廣通路上也不循一般唱片公司普遍佔架、三個月決勝負的模式, Only having limited stock, they didn't use the same approach as the conventional record companies, who sought to get their records on as many shelves as possible and judged success or failure in just three months. 以專業技能決勝負的人力市場, 創意決勝負 It's creativity that counts 這對於分秒決勝負、必須迅速反映市場變化的高科技產業而言,是絕對的助力。 In high-tech industry, where seconds can make the difference between success and failure and swift responses to changes in the market are vital, companies couldn't wish for better. 文化決勝負 Culture the determining factor 另一方面,產業技術成熟、市場也成型後,生產規模和價格是最後決勝負的關鍵, In addition, once technology is mature and markets have taken shape, production scale and price will be the ultimate keys to success. 而在分秒決勝負的十倍速競爭時代,為了協助客戶順利進入先進的製程量產,台積電早在10年前就提出了「虛擬晶圓廠」概念, In the age of 10x competition where seconds mean winning or losing, TSMC came up with the concept ten years ago of a "virtual fab" to assist customers smoothly to enter into the advanced mass production process. |
Diff: |
- 決勝負 决胜负 [jue2 sheng4 fu4] /a tie-break/to determine the winner/ + 決勝負 决胜负 [jue2 sheng4 fu4] /to determine success or failure/ |