Change log entry 44980 | |
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Processed by: | ycandau (2012-12-16 16:40:09 UTC) |
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<< review queue entry 40564 - submitted by 'richwarm' >> I get the impression that 文创 is a Taiwan term -- there are no examples at J, for example. GT ~ cultural and creative industries (that seems a little bit too literal a rendering to me) 文化創意產業(Cultural and Creative Industry),簡稱文創產業,中文詞彙最早由行政院於2002年5月依照〈挑戰2008:國家發展計畫〉內的「發展文化創意產業計畫」所確定。文化創意產業為台灣官方定名,各國定義不同,有稱為文化產業、創意產業、內容產業等。目前世界推動國家較出名者,約有英國、韓國、美國、日本、芬蘭、法國、德國、義大利、澳洲、紐西蘭、丹麥、瑞典、荷比瑞三國等。 ---- http://zh.wikipedia.org/wiki/%E6%96%87%E5%8C%96%E5%89%B5%E6%84%8F%E7%94%A2%E6%A5%AD (article title ~ 文化創意產業) The corresponding English article is "Creative Industries", from which the following quote is taken ~ This echoes the UK Government Department for Culture, Media and Sport (DCMS) definition which describes the creative industries as: “those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property.” TP ~ 沈亨榮強調,當初決定返台投身陶瓷創作,十多年來最讓他引以為傲的,就是為台灣培養出不少人才,在團隊合作甚於個人單打獨鬥的文創產業時代,他也鼓勵團隊裡的每位成員,無論從概念、設計、雕塑、製模,到手繪、窯燒、整修,每個人都能在自己的崗位上,找出獨特的價值與定位。 Shen stresses that with more than a decade back in his native land, fostering the development of Taiwan's creative artists is the one thing of which he is most proud. Although cultural and creative industries generally emphasize teamwork above individual effort, he encourages every individual member of his team to find their unique personal passion. They may specialize in design, sculpture, mold making, hand painting, firing or finishing. TP ~ 此舉可望首度創下台灣影史上科技與文創異業結合的先例 This could be an unprecedented example in Taiwan film-making history: a perfect merging of IT and art. |
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+ 文創產業 文创产业 [wen2 chuang4 chan3 ye4] /creative industries (design, music, publishing etc)/abbr. for 文化創意產業|文化创意产业/ |